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In 2004, Stardock published Political Machine, in which the player steers a candidate through a 41-week election cycle for United States President, developing policies and tailoring talk show appearances and speech content. A successor entitled Power Politics III was released in 2005. In 1996, this was adapted to the Doonesbury Election Game, designed by Randy Chase (who also did Power Politics) and published by Mindscape, in which players conducted a campaign with the assistance of a pool of advisors selected from characters in the Doonesbury comic strip. The 1992 game Power Politics (and, before it, 1981's President Elect) focused on domestic United States political campaigns (but not the running of the country upon election). Subsequently, a commercial market developed for packaged games involving elections and campaigns.Ī screenshot from Stardock's 2004 game Political Machine In 1987, On the Campaign Trail was developed as a tool at Kent State University's political campaign management program, and engaged students in decision-making regarding the campaigns for United States Senate elections between 19. In Hidden Agenda the user takes the role of the president of Chimerica, a post-revolutionary Central American country, trying to juggle international relations and the needs of the country's citizens.Įarly political simulation games were intended more for education than entertainment. This game introduced the concept of budget management, citizen and faction satisfaction as well as multiple economic values and political spectrum. The player could use the simulation to test certain strategies to lead the failing Soviet Union into a new era of prosperity or force its dissolution and integration into the new world order. In Crisis in the Kremlin, the user could play as the protege of any of the following Soviet politicians: Mikhail Gorbachev of the reformist faction Yegor Ligachev, leader of the hard-line faction and Boris Yeltsin, who was the prevalent figure of the nationalist faction.

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Surrounded by hostile nations, the player is restrained by a very limited military force and thereby encouraged to employ peaceful means to remain in power until he acquired more advanced weapons systems and power.

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Other Cold War era games included Conflict: Middle East Political Simulator created by Virgin Interactive, Spectrum Holobyte's Crisis in the Kremlin and Hidden Agenda.Ĭonflict simulated a hypothetical situation in 1997 in which the player assumes the role of the Israeli Prime Minister and is obligated to employ various diplomatic and covert directives to defeat its rival nations.

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In Balance of Power, any armed conflict between the player and the opponent superpower results in a nuclear war, which is considered a loss condition. This game features conflict at the height of the Cold War, using political and policy decisions to shape outcomes rather than warfare.

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One of the earliest titles in this genre was Balance of Power, designed by Chris Crawford and published in 1985. For most users in Europe, the first well known politics game was Dictator, released in 1983 by DK'Tronics and running on Sinclair's ZX Spectrum. Computer gaming Ī screenshot from the 1985 Atari ST version of Balance of PowerĪs computers became more sophisticated, games in this genre moved beyond e-mail to more complex simulations. Īfter enjoying years as a play-by-mail game, Diplomacy was one of the first games to move to take advantage of e-mail, and continued to be a popular email game into the 2000s. National politics has remained a vital area of board gaming, with products such as the 1986 board game Die Macher featuring elections in Germany, and Wreck the Nation which satirizes the politics of the United States under the Bush administration. In 1954, the board game Diplomacy was created, which differs from other wargames in that it features a "negotiation" phase during which players reach agreements with other players, and then execute military moves simultaneously. One of the earliest such games was The Game of Politics, created by Oswald Lord in 1935 which remained in print until 1960. Games based on geopolitics and elections existed long before the emergence of personal computers and their ability to quickly process large amounts of statistical data.








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